![]() ![]() Once you have edited your sound to your liking and resampled to the appropriate Sample Rate, you can now export your audio as a. If you do not have that, you can also go to Tracks > Resample and change the Sample Rate from there. For me, I have a drop-down menu in the bottom-left that lets me select my Sample Rate. Other sample rates like 22050Hz or 11025Hz work as well, but for the sake of this guide I will use 44100Hz.Ĭhanging your project's Sample Rate may depend on your version of Audacity. Now here comes the part that trips up a lot of people creating their own sounds: selecting the right Sample Rate for your project (or Project Rate).īy default, Audacity likes to set the Sample Rate to 48000Hz, however, TF2 CAN ONLY HANDLE UP TO 44100Hz FOR ITS SAMPLE RATE. ![]() Just remember that in order to adjust the volume of your sounds later, you must redo this process and reexport them. If the audio levels range between -6 and 0, you are likely good. You may also want to adjust the gain of your audio track as well to increase the volume, as I've noticed that my audio tends to come out a little quiet in-game if I do not. wav file when we export it.įrom here, trim any extra empty space on the ends of your audio track and make any adjustments you like. The initial file type of your sound does not matter, as we will be converting it to a. For now, your subfolders should be created and look something like this:Ĭreating your Sounds in Audacity First off, go find and import your sounds that you will be using. It is important to note how many sounds need to be replaced if there are multiple we will go into greater detail about that in the "Installing Sounds" section. ![]() Going back to our custom folder, I want to replace the hitsound and killsound for "Squasher," one of the many sets of hitsounds and killsounds in the game. Remember that folder and file names are case-sensitive and NEED to match perfectly to work. On top of this, we will also find what the name of our sound is that we wish to replace. These two folders are what we will name our subfolders in our custom project. For the sake of hitsounds and killsounds, they are located in sound > ui. This may be a bit overwhelming at first, but go ahead and explore what the. vpk, you can freely browse all of the assets inside. If you wish to browse other assets, open their associated. If you are planning on changing a sound, open tf2_sound_misc_dir.vpk. From here, navigate to Steam > steamapps > common > Team Fortress 2 > tf. Within this first subfolder, we need to nest other subfolders that match the directory of what sound(s) we plan on replacing. The name of this first subfolder does not matter, but I like to name mine after what my sounds are and what they replace. In order for your assets to properly load, you'll first need to create a subfolder with a name of your choosing, before creating the other subfolders of the asset's directory inside. Go ahead and give that a read, and I'll summarize what it says here: ![]() If you are adding assets to the custom folder for the first time, it should look empty, save for one readme.txt file left in by Valve. In this guide I will be showing how to use subfolders. txt files unless you are planning to use custom soundscripts.Ĭreating Appropriate Subfolders There are two ways of adding new things in the custom folder. Any Text Editor: I've heard good things about Notepad++, but I was doing just fine using Window's default Notepad.See Valve's dev page on GCFScape for more info. Extracting files is also useful if you want to customize TF2's soundscripts, which we will discuss later, or if you just want a copy of a file for yourself. vpk folders is useful to find the directory of a specific sound if you are unsure where it is located. vpk folders, as well as extract copies of files inside of them. GCFScape : GCFScape is a very useful tool that will allow you to open and browse Valve's.Audacity [Audacity is a free audio editor that we will use to create our custom sounds, and will help in exporting them in the right format and sampling rate.However, if you are downloading someone else's sounds from a site like Gamebanana, you can skip ahead to the "Installing Sounds" section. This guide will assume you are creating custom sounds from scratch. Depending on how complex you plan to make your new sounds, here are some necessary or useful tools that will be used through this guide. ![]()
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